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MODELLING
EVALUATION

Introduction
 

In this modelling project I set myself the task of modelling five objects of various Poly counts from 200 to 1500. I made a Cargo container with separate doors, a Tardis, a Coke bottle and an 11th Doctor Sonic Screwdriver. These object might not be included in my own game for a specific purpose but more for decoration or as an Easter egg to the modern times

I am Evaluating the overall quality of the 5 models and how successful they turned out as well as the production time between each object and textures.
 

Practical Work 
 

I used Maya to hard surface model a Cargo container with 1500 polys as a set decoration because it has the detail that if you were to get close to the object it wouldn't appear flat like a poster. I made the model fully 3D including the ridges so if i had a vehicle crash into it the bumps would help deform the vehicle.
 

The second model was a Coke bottle of 200 polys because it was very simple to perform for this specific count as well as be a functioning prop within a game. This bottle was very simple to produce as a solid chunk of “Glass” because adding the inside would have exceeded the poly limit.
 

The 3rd object was the container doors because they fit with the 500 poly count minus some features but overall I believe that they would function as doors. If the count was slightly higher I could have included hinges and locking bars and handles but I settled on the door and bracketry.
 

The 4th Object is the 11th Doctor’s Tardis from an early episode. I chose this specific style because it had a very prominent wood grain finish that was lost in later episodes. This gave me the opportunity to use a wood texture coloured blue to replicate that finish. Overall the model fits inside the 800 poly count but if there was some room I could have added more detail to the doors and side panels.
 

The final object is the 11th Doctor’s Sonic Screwdriver to match the Tardis and because it offered the right style for the 1000 poly count. This model turned out to be very straightforward to make because it is based on a cylinder pinched in at certain points which assisted in the production of it.
 

The UV Textures for all of the models were very simple to produce while organising the UV map took most of the time to set right and export and reimport and get the colours right and some final fit and finish.
 

Overall I like the look of each object whether they are simple or complex and that the Tardis and the Sonic Screwdriver turned out the best because of their polycount cap. The others either required more polys to look better or add to the model.
 

Self Evaluation
 

I learnt how to manage files which came in handy when I was making the UV Textures for the models if I hadn't managed the files I could have lost some things along the way

I also learnt how to adapt a simple generated poly model into a semi complex one like the Tardis or Sonic Screwdriver which do stand to be the most complex models.
 

I believe that the Tardis and Sonic Screwdriver turned out to be 2 of the best models in the project because of their build limit causing me to rethink some parts of the models to make them fit. If i had a slightly larger limit i could have added some smaller pieces of detail to either the Tardis or Sonic Screwdriver.
 

The first Model (Cargo Container) could have been better but because of the cap I had to convert it from a 40ft Cargo container to a much shorter container to make it fit the limit.
 

Next time I will think about which model requires the higher limit before attacking each modelling procedure. If the model requires moving parts I would make it as a sub assembly so I can then animate it for something in a game.
 

Target Setting
 

The Targets I am setting myself are.
 

Time Management - To allocate better timeframes to specific tasks and processes and to plan out my time more effectively for certain tasks.
 

Better workflow - To refrain from getting distracted and to allocate breaks at appropriate times and to keep track of what needs to be done.
 

Effective Software utilisation - To get the most out of a piece of software for the required task at the best possible quality it can go.
 

Quality Control - To make sure the item or animation or image is a high quality and resolution for its intended purpose.
 

Conclusion 
 

Overall conclusion on the modelling is that I could have added more Detail to the Tardis or Sonic Screwdriver if I had planned out my Models better but with the way I have done them has resulted in them being better for a game environment because of their lower poly counts. Also the textures were affected in a way that made them easier to make.
 

The overall outcome of my performance is that I did not allocate an even time for each individual model because some were more worked on than others like the Tardis took the most to figure out certain things like the lamp and the Coke Bottle requiring the least.
 

The project went very well even though i had some issues, but I found a way to continue and get the tasks done with a high level of effort and quality in the final products.
 

Bibliography
 

rubbertoereplicas. (2012). 11TH SONIC | rubbertoereplicas. [online] Available at: https://www.rubbertoereplicas.com/11th-sonic [Accessed 10 Feb. 2021].

Brooks, W. (2017). The Matt Smith Era - Pull To Open - Medium. [online] Medium. Available at: https://medium.com/tardis-history/the-matt-smith-era-d7088a2e8069 [Accessed 8 Feb. 2021].

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